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Daz studio puppeteer
Daz studio puppeteer






Note that by selecting a particular scene element *and its children!*, you can clear only those timeline keys, leaving the rest behind. A saved dot will save anyting that has changed from 'zero', so you have to be careful *not* to move the character in any way if you are doing dots on the hair. With each recording, I may use a new layer and save dots that *only affect that element*, by clearing all of the timeline keyframes before setting new poses and then saving those poses as dots. Then similarly, I do other isolated scene recordings, save them, then finally merge the various pose presets back into the final scene. I start with a clean timeline, do the puppeteer 'recording' of the element onto the timeline, and save the results as a pose preset (which *does* save the entire timeline animation). Real quick here, the big idea is to use a layer for each scene element. In doing this, you can also re-use the various presets later/separately.

daz studio puppeteer

hair and head together), but I would recommend doing each separately, either saving the results for each element as pose presets (ainmated) or aniblocks (if you have the payfor animate2 plugin), and apply the animations to the target elements in the final scene(s) after-the-fact. If you wish to animate two different elements in the same scene, I would bet that you *can* do it in one puppeteer session (e.g.

daz studio puppeteer daz studio puppeteer

Much easier than doing ERC controls and the like, especially if the project is a one-off that won't likely be used again. It is the simplest way I know to get a quick set of coordinated actions bound together for easy interactive manipulation. To be honest, I think puppeteer is one of the most underrated features of DS for both stills and animation. I've only ever seen the ones on Youtube (emotiguy, liitle pig dude, and a few others), and I think most are in the playlists.








Daz studio puppeteer